![]() "I propose to consider the question, 'Can machines think?'" begins Turing. It was during this era of excitement and nervous speculation about super-intelligent machines that Turing wrote "Computing Machinery and Intelligence," what Hodges calls one of the most cited papers in philosophical literature. The 1948 book " Cybernetics" coined the prefix "cyber" and wondered whether it would be possible to "construct a chess-playing machine, and whether this sort of ability represents an essential difference between the potentialities of the machine and the mind." The author, Norbert Wiener, concluded that such a machine "might very well be as good a player as the vast majority of the human race." ![]() Odds are you're reading this article on just such a machine. But Turing had more faith in these primitive new machines he called "digital computers." That's because Turing was the very first to envision something that we take for granted today - a single machine that can be programmed to do almost anything. Turing came up with the imitation game in response to colleagues and critics in the late 1940s who insisted that a machine could never be truly intelligent. Simple in theory, but nearly impossible in practice. ![]() Turing called it " the imitation game." If a computer - through a text-only chat - can convince a human that it's a real person, then it passes the test. ![]() First proposed by the visionary British mathematician Alan Turing in a landmark 1950 paper, the test provides a practical (and pretty fun) way to determine if a computer has achieved human levels of intelligence. The Turing Test is legendary in the field of artificial intelligence. Turing's portrait hangs on the wall behind. A slate sculpture of Alan Turning by Stephen Kettle at Bletchley Park, near Milton Keynes in Buckinghamshire, England. ![]()
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